New dota map is here
http://dota.design-services.us/DotA%20Allstars%20v6.50.w3x
i think this whole map is... no word can explain it.
its gonna change the whole meta game again.
6.50 Changelog
==============
Hero Changes:
-------------
* Removed manacost on Mana Shield activation
It should be. but not much difference.25 mana is nothing much.(2 int points covers it) but for situational changes it may cost alot.
* Changed Leap's cooldown to scale with levels
Maybe they just hate leap so it gets nerfed 100000 times.
Now it goes from 20 seconds in all level to 40/35/30/25
* Improved Juggernaut's movement speed
A drastic 10 ms difference. below ave. ms for a hero with no escape/chasing mechanism ( i dun count bladefury as one) and a skill which needs to follow enemies.
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time.
Damn. Now enigma's black hole can't be stopped once you are inside.
* Lowered Drow Ranger's Agility gain per level
From 2.9 to 1.9. owned.
* Changed Drow Ranger's Marksmanship ultimate
Here's the good news.
Her ulti adds 10/20/30 agi per lvl like centuar
* Increased Morphling's base damage
14->29 now its easier to last hit w/o putting to agi
* Macropyre's cooldown no longer increases per level
Its currently the only ulti which cooldown increases per lvl.
Now it stays at 60 per lvl from 60/75/90
* Added an extra bounce to Chain Frost
Great addition to lich.6 bounces to 7 bounces wow.
* Reduced Sprint's damage amplification
THEY HALFED IT. 20% to 10%. Wow. It may be quite effective now.
* Increased Maledict's area of effect by 15
165 AoE is still SMALLLLLLLLLLLLLLLL
* Changed Spectre's Dispersion
Goodbye Visage.Hi Spectre the new tank.
From % to return damage. it has become 100% 5/10/15/20% dmg return
* Redesigned Visage
i'll do this later
* Improved casting range on Acid Spray
HI ALCHEMIST
625 range to 900
* Changed how Song of the Siren levels up
i couldn't find the difference
* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120
Lycan is back in pubbing
* Improved armor on Enigma's Eidolons
0/1/2/2 to 2/3/4/5
* Reduced Expulsion's cooldown and manacost
10 seconds and 75 mana cost? Pit lord , its time to burst some corpse.
* Improved Keeper of the Light's attack animation
its too slow
* Improved Scattershot's damage range from 10-35 to 20-35
=O its a new farming tool!
* Improved Alchemist's base Intelligence and growth
17+1 to 25+1.8!? He needs an str boost now.
* Slightly improved Psi Blades' spill width and range
40/80/120 range->50/100/150/200 range
although i think templar will be gone.
* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen
Is alchemist playable yet?
* Increased Phantom Lancer's Strength gain
1.5 to 2 per lvl.
This makes his illu harder to kill
* Increased cooldown on Psionic Trap from 7 to 14 seconds
BIG BIG BIG BIG NERF for templar.
He's dead i tell you
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd
it still gets purge away anyway.
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
i also think tt morphling's ulti mana cost and cd is too freaking high for just a simple illu which dies by purge.
* Improved Troll's base movement speed
285 to 300. same like jugg.. without any escape mechanism or chasing mechanism it should have good ms.
* Decreased Rampage's movement speed bonus and cooldown
7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown.
The cooldown difference is crazy.
With perma bash on you don't care abt the ms change.
I think there are too many eul and purge around
* Improved Spirit Bear's Demolish
i need to check this out. =P
* Increased Lightning Storm's cooldown by 2 seconds
5 seconds is too short. I've seem it being spammed.
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
This should be done earlier.
maybe increase the duration and decrease the mana cost or smth.
* Reduced Lina's movement speed by 5
i dunno what is this for
300->295
* Improved Sand Storm
200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 cd
maybe it can work.
Sandstorm epic O.O
* Reduced the slow on Epicenter
40% to 30%.
Its not tt reliable either.
* Improved range on Drow Ranger's Trueshot Aura
300->900
Its not the only aura which need this
* Improved cooldown progression on Insatiable Hunger
Look on top
* Reduced Sven's base armor
1.2 to 1
He already has a armor + skill
* Improved Enigma's movement speed
290->300
now he won't have problem chasing with tt fat body
* Modified initial projectile speed and effect on Paralyzing Casks
ITS TOO SLOW.
* Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
One of bane's most useless skill has been more imba as it doesn't decrease item damage increase
* Improved Auto Fire's area of effect and duration
Another useless skill nerfed
125 AoE, 5 sec->200 AoE, 8 sec
* Reduced Queen of Pain's Blink range at early levels
Maybe they just like to kill blink.
* Improved Earthshaker's movement speed
290->300
With the new blink it needs the ms boost
* Zombies now give a bit less bounty
i've seen people farming solely on it.They own.
An AoE completely rapes them and gain 200 gold.
37-51->24-38
* Reduced Gravechill's cooldown a bit
25 sec->18 sec
its cd is just too long.
* Increased Primal Roar's cooldown a little bit
60 sec->70/65/60 sec
now its un spammable
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
0.01 sec->0.01/0.1/0.3/0.6
* Lowered Eclipse's manacost and gave it constant cooldown progression
250/350/450 mana, 140/120/100 sec->150/200/250 mana, 140 sec
* Increased Lucent Beam's casting range and lowered manacost slightly
600 range, 95/110/125/140 mana->800 range, 90/100/110/120
HUGE HUGE HUGE CHANGE ON LUNA.
since icefrog noticed its imbaness and now the new HoM has + 20 dmg. it deserves to go.
* Improved cast range on Expulsion and Fire Storm
750 range->1000 range
Maybe they wan him in leagues.
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
1.2/1.5/1.8 sec stun->1.5/1.8/2.25 sec stun
* Reverse Polarity's cooldown is now the same on all levels
120 at all lvls instead of the 110 and 100 and lvl 2and 3
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
YEA. it hurts.
* Lowered Axe's starting Agility and increased his starting Strength
Why do axe nid agi?
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
A must. its too fragile
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels
i'll do the rest latr.
i'm tired
Thursday, February 7, 2008
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